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These projects started with a learning exercise about Bogotá and its inhabitants in which the design of a «toy» was conceived, an interactive device that allows the exchange of information, stories, experiences, knowledge, products, objects or any other option that allows students to promote new ways of relating to each other and to the inhabitants of Bogotá.

During the development of this research, students designed toys and devices based on each of the chosen themes to a better understanding of the context: age, race, ethnicity, religion, class, gender, sexual orientation and exceptionality. Through these concepts and strategies, the students tried to have more fluent approaches and interviews with governmental and private institutions, provoke dialogues with community actors, and encourage group discussions.

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